<SCRIPT> var lose = '<P>Jestes PIJANY(A)! No NIE! )-;)<BR><BR>Dzieki za udział w tescie..lepiej już nic nie pij... ((; </P> ' var win = '<P>Jestes TRZEŻWY(A)! To DOBRZE! (-:<BR><BR>Dzieki za udział w tescie..Piwko możesz sobie wypic.. ((: ze tak dobrze Ci poszło..Na zdrowie!</P> '
function finish(message) { clearTimeout(timer) output.innerHTML = message button1.style.display='none' button2.style.display='none' button3.style.display='none' }
function moveme(obj) { obj.style.pixelLeft += Math.random() * 250 - 150 obj.style.pixelTop += Math.random() * 250 - 150 } </SCRIPT <INPUT class=button1 TYPE=BUTTON ID=button1 onClick="finish(win)" onMouseOver="this.style.position='absolute'; moveme(this)" VALUE="KLIKNIJ MNIE !!" onfocus="blur()" STYLE="display:none; top:300; left:200" > <INPUT class=button1 TYPE=BUTTON ID=button2 onClick="finish(win)" onMouseOver="button1.style.display=''; button3.style.display=''; this.style.position='absolute'; moveme(this); timer = setTimeout('finish(lose)', 60000)" VALUE="KLIKAJ CZEKAM !!" onfocus="blur()" STYLE="top:300; left:200" >
<INPUT class=button1 TYPE=BUTTON ID=button3 onClick="finish(win)" onMouseOver="this.style.position='absolute'; moveme(this)" VALUE="NOOOO KLIKAJ (: !" onfocus="blur()" STYLE="display:none; top:300; left:200" >
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